MIT 4.202 Geometric Modeling Fall 2003
Using MAX: Geometry, Cameras and Lights - Hands-On Handout 1
prepared by: Haldane Liew
version: 2003.10.24

This handout provides a step-by-step process to make your first renderings with MAX. It only covers a few of the most commonly used commands that you will need for your assignment. For a more detailed explanation on the interface and tools of MAX, refer to the lab handouts and the Help menu in MAX.


Import Geometry

01. Import an AutoCAD model into MAX.
Views
02. Maximize the Top viewport.
Object Wireframe Color
03. Change the wireframe color of an object.
Camera
04. Create a camera.
05. Select a viewport to show the camera's viewpoint. 06. Move the camera. 07. Create a 2 point perspective. 08. Change the camera lens. 09. Other types of views (axonometric, elevation, section perspective). Visualize
10. Render an image.
Materials
11. Create a generic white material.
12. Assign the white material to the mullions. 13. Assign the white material to all the objects in the scene. Lights
14. Create a spotlight.
15. Move the spotlight. Ambient Light
16. Increase ambient light.
Hide/Display
17. Hide the current camera.
18. Create another camera. Modify Light Properties
19. Modify the spotlight.
20. Change the color of the light. 21. Change the intensity of the light. 22. Activate shadows. 23. Ray traced shadows. 24. Shadow bias. 25. Hotspot and Falloff 26. Change light type. Secondary Lights
27. Create an omni light.
28. Make the omni light very dim with no shadows. Rendering Options
29. Image size.
30. Save the rendered image.