4.297 Geometry Modeling
Fall 2002
QuickTime VR, Animations, and Dissolves
This handout shows how you
can quickly create simple animations using VIZ and Premiere. For a more detailed
explanation of all the features please see the help files associated with each
program.
QTVR Panorama Using VIZ
01. QTVR Panorama
- First setup a camera
in the middle of the space you want to view. The starting view of the panorama
is the view in the camera.
- Click on the
Utilties tab in the command panel.
- The last option is the
Panorama Exporter. Click on it.
- Click on "Render..."
- The "Render Setup
Dialog" window should appear. This render window is very similar to the
standard render window. The most important option is the "Output Size".
For test runs, pick a small size. When you have fine tuned your lights and
materials, pick a larger resolution.
- Make sure you have the
appropriate viewport selected and click on "Render". VIZ will now
render 6 images, which correspond to the 6 sides of a cube, from the camera
point.
02. Panorama Exporter
- A "Panorama Exporter
Viewer" should appear after VIZ finishes all 6 renderings. The QTVR that
shows up in the viewer is a preview of the final draft.
- To get the final version,
in the "Panorama Exporter Viewer" select File>Export>Export
QuickTimeVR.
- Give your new QTVR file
a name and click on "Save".
- Close the "Panorama
Exporter Viewer" and "Render Setup Dialog" to start work in
VIZ again.
- Double-click on your
new movie file and it should open up with the QuickTime Player. You can pan
around using the mouse. Use the control key to zoom out and the shift key
to zoom in.
Camera Animation Using
VIZ
03. Keyframing
- VIZ uses keyframing as
the method to generate animations. The keyframing technique involves specifying
specific points in time and adjusting the parameters of the animated object.
For instance, at time 0 (the beginning of an animation) the camera is at position
0,0,0. And then at time 10 (in seconds) the camera moves to position 10,10,0.
You set the two points and VIZ interpolates the position of the camera between
the two points.
- The first thing to setup
in making an animation is the total number of frames. If you want a 10 second
animation at 15 frames per second (fps) then the total number of frames should
be 150 (10 * 15).
- Click on the
"Time Configuration" icon .
- You can adjust the length
of the video and the frame rate in the "Time Configuration" window.
If you plan on playing your animation on a computer, I would suggest that
you keep the frame rate to 15fps.
04. Animate Button
- To animate the camera
in VIZ you simply have to state the position of the camera at the beginning
and the end of the animation.
- To go into animation
mode, click on the "Animate"
button. The button and the time slider should turn red to indicate that you
are now in animation mode.
- Move the slider to the
end.
- Move the camera named
"camera-animate" to the desired position.
- Click on the
"Animate" button again to get out of animation mode.
- Notice there are now
two red markers on the track bar (located right below the time slider). These
markers represent the location of the key frames.
- To preview your animation,
click on the "Play Animation"
button or move the time slider back and forth.
05. Adding More Key Frames
Graphically
- In the previous step,
we created a straight linear camera movement from one point to another. Suppose
we want the camera to move along a curve. To do that we need to add more key
frames along the time line.
- Select the camera named
"camera-animate" and click on the
"Motion" tab in the command panel.
- Click on "Trajectories".
The path of the camera should show up in the viewports.
- Click on "Sub-Object"
to enable the "Add Key" and "Delete Key" buttons. The
"Sub-Object" button should turn yellow. In this mode, you can manipulate
the key frames (represented as white squares on the path) with the move tool.
- Move the last key frame.
- To add a key frame, select
"Add Key" and click anywhere on the path. The "Add Key"
should turn orange.
- Add a key frame in the
middle of the path.
- Move the key frame and
notice how the path changes.
- Click on "Sub-Object"
again to get out of key manipulation mode.
06. Adjusting Key Frames
- By default, VIZ assumes
you would like to have a constant smooth connection between the key frames.
To adjust the connection between two key frames, you have to adjust the in
and out key tangents of the key frame.
- In the track bar, right-click
on a key frame.
- Select the top option
which should name the object and the type of adjustment. In this case it should
say "camera-animate: Position".
- In this window you can
adjust the position of the frame as well as the key tangents represented by
the graphs. Below is a list of what these graphs mean.
-
Smooth: Creates smooth interpolation through the key.
Linear: Creates linear
interpolation at the key.
Step: Creates binary interpolation
from one key to the next.
Fast: Causes the interpolated
rate of change to speed up around the key.
Slow: Causes the interpolated
rate of change to slow down around the key.
Custom: Displays adjustable
tangent handles at the key in Function Curves mode.
- Change the in and out
tangets to be linear and notice how the path of the camera changes.
07. Track View
- To see the key frames
in a graph format, click on the
"Track View" icon.
- A new track view window
should appear. The items listed on the left are all the things you can animate
in VIZ. The right half of the graph shows the tracks and keys of your scene.
- You can add, delete,
modify, move keys for any of the items listed. See the reference manual for
more details.
- To see the key frames
as function curves, click on the
"Function Curves" icon. The right half should show 3 curves. The
red curve represents the x coordinate; green = y, blue = z.
Dissolve Animation Using
Premiere
08. Adobe Premiere
- Creating a simple animation
that dissolves between 2 images is relatively straightforward. For this process,
we will use Adobe Premiere 6.0.
- Open Premiere and select
"Multimedia QuickTime". (It actually doesn't matter which one you
pick because we'll adjust it later).
- First thing you want
to do is to load the two images you want to use for the dissolve effect.
- File>Import>File...
(or use ctrl-i). The images will show up in your bin.
- In the bin, drag one
image to the track "Video 1A" and the other to "Video 1B".
- Move the bars so that
they overlap slightly.
- Under the Transitions
tab on the far right, drag "Cross Dissolve" to the Transition track
in the timeline.
- To see a preview of your
video, press return. This may take some time depending on how long a video
you are making.
09. Exporting The Movie
- To export your timeline
to a movie goto File>Export Timeline>Movie... (or use ctrl-m)
- Click on "Settings"
to adjust the export parameters. You can also adjust the settings beforehand
by going to Project>Project Settings...>Video...
- Inside the "Export
Movie Settings" window, you can adjust how the video is exported. If
you plan on playing the video from your computer, I would recommend that you
use the "Sorenson Video" compressor at a frame rate of 15 fps. Adjust
the size of the frame to match your image.
- Click "OK".
- Give your new movie a
name and click "Save".
- In windows, double-click
on the movie and it should play with the QuickTime Player.