Instructor: Prof. Takehiko Nagakura
Prerequisite: 4.106, 4.560 (formerly 4.203), 4.500, or experience in 3D geometric modeling
This course provides an opportunity to undertake a design and visualization project with an emphasis on the use of computer graphics animation, interactive content, and video production media. Students will be introduced to advanced visualization and video editing tools, and explore the relationships between spatial design and its representation in motion graphics format. Selected movies and literatures will be reviewed to study and analyze professional film language such as editing styles, camera movement, mise en scene, and lighting strategy. Technical topics include radiosity rendering (3DS Max Advanced Lighting), global illumination (V-Ray), texture mapping, texture baking, montage, sound effect, key framing, motion tracking, motion dynamics, inverse kinematics, chroma keying, and virtual set. Additional exploration includes crowd simulation/character animation (Character Studio/Populate), photogrammetric modeling (123D Catch/Recap/Remake), interactive game engine (Unity3D), stereographics, panoramic video, and Virtual/Augmented Reality application to limited scopes.
Final project (Click here
for examples) is to design a place for architectural scenes and create a short film or an interactive presentation as its narrative. Students are expected to know how to build a simple geometric model in 3D modeling software.
Fall 2016 - Class Information
First class meeting takes place on Monday, September 12, 12:30
The room number announced on the Architecture department page will be changed,
so Please check the room number on this page before you come to the first class.
Undergraduate students should sign up for 4.502. Gradudate students should sign up for 4.562.
Limited Enrollment: 20 students
Regular Class hours (subject to change)
Lecture, Demo and Review: Monday 12:30-3:00PM (Rm TBA)
Lab: Monday 7:00-8:30PM (Rm TBA)
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