Instructor: Prof. Takehiko Nagakura
Prerequisite: 4.106, 4.560 (formerly 4.203), 4.500, or experience in 3D geometric modeling
This course provides an opportunity to undertake a design and visualization project with an emphasis on the use of computer graphics animation, interactive content, and video production media. Students will be introduced to advanced visualization and video editing tools, and explore the relationships between spatial design and its representation in motion graphics format. Selected movies and literatures will be reviewed to study and analyze professional film language such as editing styles, camera movement, mise en scene, and lighting strategy. Technical topics include radiosity rendering (3DS Max Advanced Lighting), global illumination (V-Ray), texture mapping, texture baking, montage, sound effect, key framing, motion tracking, motion dynamics, inverse kinematics, chroma keying, and virtual set. Additional exploration includes crowd simulation/character animation (Character Studio/Populate), photogrammetric modeling (Recap/Metascap), interactive game engine (Unity3D), stereographics, panoramic video, and Virtual/Augmented Reality application (VR/AR).
Final project (Click
here for examples) is to design a place for architectural scenes and create a short film or an interactive presentation as its narrative. Students are expected to know how to build a simple geometric model in 3D modeling software.
Fall 2024 - Class Information
The first class meeting takes place on Monday, September 09, 12:30 pm at MIT Room 1-371 (changed from Room 1-150)
( All class meetings are planned to be held off-line this semester. )
Undergraduate students should sign up for 4.502. Gradudate students should sign up for 4.562.
Limited Enrollment: 20 students
Class TA: Xiaoyung Zhang ( xiaoyunz@mit.edu )
Regular Class hours (subject to change)
Lecture, Demo and Review: Monday 12:30-3:00PM (Room 1-371 changed from 1-150)
Lab: Monday 7:00-8:30PM (Room 1-379 : Subject to change)
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