Controlling Exposure: HDR for animation

4.562
last revised : 2023.09.20
prepared by : TN


   

Rendering HDR animation frames with 3DS Max Radiosity

When you render animation frames in 3DS Max, you may have difficulty adjusting exposure of the image frames because the regular 24bit images (such as jpg, h.264) format exported from 3DS Max does not have enought flexibility to bring up the proper exposure after rendering. The bright white spot/dark black spot may stay without details even if you darken/brighton the image in Photoshop/Premiere once the frame is rendered in 3DS Max.
The Radiance .hdr format retains high dynamic range in a relatively compact file size (sill much bigger than regular 24bit jpg files), and available for exporting from 3DS Max. For instance, you can make HDR files from rendering in 3DS Max through Radiosity (Advanced Lighting) or V-ray.

Reference (from Photography)

HDR images are usually made by photographic process by blending photos of multiple exposure and compressing them by Tonal Mapping (instead of synthetically generating from computer graphics).
A good introduction about HDR photography is here. (High Dynamic Range Photography at Cambridge in Colour)

Image Examples

3DS Max Radiosity images saved in .hdr format: image1, image2

To view these images and adjust exposure dynamically, you can download the files and use either one of the following methods.
- openHDR viewer (Drag the image file to the page and use mouse wheel to adjust exposure)
- open the file in Photoshop, check Image>Mode>RGB Color>32bits/channel, and use Image>Adjustments>Exposure

Pipelines for animation application

In animations, it is often necessary to change the exposure of the camera to reveal/hide different parts of the scene.