Task 02
Specification
Camera
: still camera on tripod
Zoom
: middle
Exposure
: use long exposure to capture details
Shadow
: no partial shadows on the object surface
Weather
: cloudy day is preferable.
“texture sampling”
Comment
Still shots looking
perpendicularly at walls or floors.
Preferably
the wall/floor should be completely in shadow and use long exposure. Preferably a light cloudy day, not under the
harsh sun.
For each
surface, please take several shots by moving the camera side ways, so that later we can combine them back
together in Photoshop
and make a large texture map with high resolution.
The size of
the area captured in each image should be approximately between 1.2m x 1,8m and 2m x 3m.
Include clean surfaces
as well as weathered surfaces.


Texture#9: The orange mullions,
red door (1F) and other
grayish mullions (other floors)
of the Secreteriat behind
concrete fins. Please photo and
write down what kind of materials they are.
Texture#8: The texture
of the big concrete walls inside the Secreteriat
and any other interior concrete walls.
Texture#3: The concrete
sidewall of the Assembly building.
Texture#4: The concrete
piers (try a few different
ones) as well as the
curved roof (shoot up from below) of the Assembly
Texture#5: The mural/painting
in the Assembly
Texture#6: The big
side wall of the Palace of
Justice

Texture#1: The pavement
of the plaza.
Texture#7: Various Floor textures
inside the Assembly building and
the Palace of Justice (if
you manage to get in). Also
Corbusier floor pattern like
the one shown in the image.

Texture#2: Texture of the exterior wall of the Assembly building.


Texture#10: Texture of the exterior retaining walls wherever you can find around the plaza.
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