Task 02
Specification
Camera : still camera on tripod
Zoom : middle
Exposure : use long exposure to capture details
Shadow : no partial shadows on the object surface
Weather : cloudy day is preferable.
“texture sampling”
Comment
Still shots looking perpendicularly at walls or floors.
Preferably the wall/floor should be completely in shadow and use long exposure. Preferably a light cloudy day, not under the harsh sun.
For each surface, please take several shots by moving the camera side ways, so that later we can combine them back together in Photoshop and make a large texture map with high resolution.
The size of the area captured in each image should be approximately between 1.2m x 1,8m and 2m x 3m.
Include clean surfaces as well as weathered surfaces.
Texture#9: The orange mullions, red door (1F) and other grayish mullions (other floors) of the Secreteriat behind concrete fins. Please photo and write down what kind of materials they are.
Texture#8: The texture of the big concrete walls inside the Secreteriat and any other interior concrete walls.
Texture#3: The concrete sidewall of the Assembly building.
Texture#4: The concrete piers (try a few different ones) as well as the curved roof (shoot up from below) of the Assembly
Texture#5: The mural/painting in the Assembly
Texture#6: The big side wall of the Palace of Justice
Texture#1: The pavement of the plaza.
Texture#7: Various Floor textures inside the Assembly building and the Palace of Justice (if you manage to get in). Also Corbusier floor pattern like the one shown in the image.
Texture#2: Texture of the exterior wall of the Assembly building.
Texture#10: Texture of the exterior retaining walls wherever you can find around the plaza.
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