Instructor: Prof. Takehiko Nagakura
Prerequisite: 4.561, 4.562, 4.564,
experience in design software, or graphic programming/scripting language
Units: 6, 9 or 12 (H-level, repeatable)
This course provides opportunities for a student to develop an individual research project with a topic related to digital design media. The primal audience are students who have already acquired basic technology foundation in advanced design software or graphics programming languages through the previous classes at MIT. A student in a research degree program in architecture can use this course to start up a pilot research project prior to his or her thesis semester. A student may take this class repeatedly for credit to develop different projects.
The class expects each student a self-driven exploratory process while working closely with the instructor and under his supervisory guidance. A student must declare a clear frame of a research project at the beginning of the semester upon consultation with the instructor. There will be bi-weekly individual critic sessions to help each student advancing the research project. At mid-term and the end of the semester, review sessions will be held with all class to share the progress and outcome. Contingently, occasional short presentations may be scheduled for the instructor or guest speakers to introduce a variety of research projects and different approaches to solutions.
Potential student research topics include:
- Software-based design tool development (for design process, construction process, facility management, etc.)
- Design knowledge representation and its digital implementation (example: a Shape Grammar development)
- Advanced digital design/visualization content creation (example: computer graphics video, animation, stereo-graphics visualization, panoramic imaging, and other 3D/interactive production)
- Exploration of emerging design/visualization tools (example: BIM, Photogrammetry, Kinect, Leap, UNITY game engine, hand-held device)
- Development of interactive hardware device for design and presentation (example: augmented reality application, mobile application, location specific installation)
- Study of human behaviors in the context of spatial design (example: psychological experiment, video analysis, data mining from on-line resource and big data)
- Other topics related to the use of digital technology in architectural design
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